👀 Screen-Squint Syndrome! 👀

Yikes! It seems you're trying to launch this digital masterpiece on a device so tiny, ants are pitching it as prime real estate. That gadget's squeezing pixels tighter than jeans after Thanksgiving dinner. Here's a hot tip: trade in that digital breadcrumb for something with a bit more real estate. 📱➡️🖥️ Let's upscale from tickler to blockbuster, shall we? Bigger is better... at least for epic gaming and app adventures!

Previously ...

Our beloved heroine, the Princess, badass ruler of Castle Creep, has defeated the army of Hauntessa Spookish, the great hauntress from the Hauntosphere and seventh cousin, fourth degree, of GhostFace. But the elusive Hauntessa, though severely wounded, escaped her doom and took sanctuary in the Hauntosphere, where she recovers to deadly polka music.

The Princess must not wait, she needs to get her heels dirty again and follow Hauntessa into the Hauntosphere to finish the old ghostly hag once and for all.

Wake up and get going, brave adventurer, you will lead the Princess in her adventures.

Engine versions:

My custom game engine ENGINE is made from following sub-modules:

ENGINE:
GRID:
MAZE:
IAM:
Prototype LIB:
WebGL:
MAP Tools:
SPEECH:

Manage saved games:

Instructions:

Save Game:

Carefully manage your saved games. You can store 5 games from active to more permanent storage. And vice versa. There is no undo.

Game is saved every time you enter an new room. Unless it's not. The reasons that it would not are:

  • It's part of the game design. You need to do something so it will start saving again.
Saved

Icon indicates that game has been saved at last entry in the new dungeon,

notSaved

Icon indicates that game has NOT been saved at last entry in the new dungeon,

Survival guide:

KEYS:

Mouse to open doors and pick up items and interact with environment

W ... move forward

S ... move backward

A ... strafe left

D ... strafe right

Q ... turn left

E ... turn right

P ... look down

L ... look up

< ... align to nearest orthogonal direction

CTRL ... cast fiery ghost repelling bouncing orbs

SHIFT ... jump forward

F4 ... pause/resume game

F9 ... get guidance, what essentials did you miss in this dungeon, it also pauses game, but costs some gold.

SCROLLS:

Cripple

Cripple: Decrease speed of the nearby monsters, so that they are practically halted.

HalfLife

Monster's life energy in the certain range is halved.

Bomb

Creates huge explosion which will kill everything in the vicinity and also crumble some weak walls.

Bomb

Immediately kills all the enemies close to you. Except those that are immune to this.

MagicSupremacy

Burst of magic that drains your opponent's ability to cast magic missiles. But some are immune to this. And theire missiles still remain.

DrainMana

Sacrifice your remaining mana to drain mana from your opponents.

DestroyOrbs

Burst of magic that destroys all green orbs bouncing around.

Invisibility

Princess becomes invisible .... for a while.

Luck

She should be so lucky. Luckly, lucky, lucky ... Luck stacks.

Luck

Really amazing amounts of luck. Luck stacks.

Flight

It's not really flight, right? But extremelly long jumps.

BoostWeapon

Boosts your melee attacks.

BoostArmor

Boosts your defense.

MagicBoost

Boosts your magical attacks.

DestroyWeapon

Damage enemies' weapons (attack capabilities)

DestroyArmor

Damage enemies' armor (defense capabilities).

FeatherFall

Cushions your falls, reduces damages when falling/jumping from the heights.

Radar

Allows you to see movements on the mini map.

Death

Kills everyone, except main bosses ... and you.

ReduceMana

Reduces mana cost for about 30%, for a minute. Effects stack.

ReduceManaMore

Reduces mana cost for about 50%, for a minute. Effects stack.

About:
TombRaider

Haunting the Hauntessa is the thrilling sequel to Castle Haunt II (and I, of course), The Curse of the Castle Creep, and all its legendary predecessors. It draws inspiration from early 90s 3D games like Doom (1993) and Tomb Raider (1996), and carries on the saga of the Princess, brat turned badass heroine in high heels. It caters to retro aficionados who prefer playing on normal screens rather than tickling their phones.

HTH runs on the improved CastleHaunt II engine, lovingly called ENGINE, embracing full 3D gameplay, not just the look. ENGINE is heavily optimized for performance, with GLSL shaders that make your GPU nicely warm and cosy. It should run at 60 FPS on any modern computer, no, a 286 is not considered modern.

Doom

Loading insane amount of data ... just a minute or two ... be patient ... I hope you have good internet speed ... this game is huge (680Mb)!


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